The Slider and Abilities codes updated to fix some issues.
Here is Status Effect similar to abilities
Status value. Ok this is a bit complex, so you might want to cut code you don't need.
I basically have an Advanced Slider Bar component. It supports bars that have preview functionality and lock functionality.
Preview is when you want a copy of …
For Ability Tracker you need to setup a ability item prefab and ability list. I call them skills hence the naming.
CharacterSummarySkillList component which will spawn abilities of defined ability types.
public class CharacterSummaryExperience: CharacterSummaryIt…
Nice to see the progress.
One thing I would suggest, add a lot of public delegates for things that custom coders might need to hook into.
Stuff like add/remove an item in inventory or collectors, something updating that might need to be reflected…
@krup_ek With custom coding, it is. With built-in functionality, it might be hard.
I have worked on an outsource project that used ORK as the basis for the Homm style game.
Essentially you can use combatant group as the "inventory" for the comba…
I am using assembly definition, which ties source code into OrkFramework.
But would the game proceed to the game event running phase if the source code was stripped? Shouldn't it have complained before that?
The frustrating part is a completely …
I added the link.xml with example lines and the error still persists.
I also did a completely blank project, just importing ORK and changing the source code.
Here I made a simple example where game just spawns a capsule collider as…
The source code version deletes the OrkFramework.dll in favor of physical source code and then uses assembly file OrkFramework to tie in the data.
In error it says "OrkFramework" filename cannot be found, is Data object searching physically for Or…
Combined Value is always a good idea I think.
For most of my stats I have
Final Stat (Combined Value) = ((BaseStat + StatBonus)*StatMultiplier)/StatPenalty)*GlobalStatMutltiplier
Optionally some stats are also given level bonus + (Level*StatLvl…
A dual timer on status effects would be neat.
For example if status effect is added to combatant and it's set to expire in two turns, but battle ends in 1.
For turns to translate into seconds when field mode is activated.
There would need to be…
What could be causing this error? It happened only in built standalone game when I picked up item.
I'm on an older version. 2.29.2
NullReferenceException: Object reference not set to an instance of an object
Hey, if I call this inside Ability cast, would this "Select every enemy that was target of this cast and died" ? Or do I have my filtering wrong?
I'm trying to make a perk where if you kill enemy you get AP back. So trying to count each kill.