Dre788

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Dre788
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  • CardQueenGem said: What is the item storage called? My game is a 2d SRPG and I'll be using Item Containers for each combatant based on their class & weapon. In games with individual inventories for characters, there's usually a big item containe…
  • @max_power I should have also mentioned what GIL told you since I didn't use Check Grid Path Length either but I figured you might be attempting multiple grid movements. I'm glad I could help even if it was a little. Good luck on your project.
  • @max_power Try replacing the node Grid Rotate To Target to Gird Direction Rotation. Set Rotate to Target with Rotating Object to Starting Object and Target Object to Machine Object. See if that works better. What does Add Move 1 Cell Away look lik…
  • I believe you have to specifically re-import the dll files for ork and makinom.
  • I don't see why not. Here is a link to a tutorial for making a rouge like in Makinom. http://makinom.com/guide/tutorials/2d-roguelike/ Ork 3 is just makinom with built in dedicated RPG features, so it should be easier to manage all the backend data.…
  • Awesome, using Select Combatant and Selected Data Count did the trick. It's nice to know the solutions are all there, I just need to get more familiar with all the available options.
  • @gamingislove New question. How do I end a battle based on the death of a specific faction only? For example, I have a faction for enemies and one for neutral. The player and neutral faction can attack each other but I only want the battle to end w…
  • I see, after much fiddling around with Grid Events and Status Effects, I managed to achieve the desired results. When a combatant moves to a grid cell, the status effect is active. Once the combatant moves or is removed from the cell, the status eff…
  • @gamingislove Oh cool. That did the trick. The solution was much simpler than I thought. It would have taken me much longer to figure out to use Select Grid Cell along with Set Combatant on Cell. I'm glad I asked you. Although, I did run into an er…
  • gamingislove said: All you need is: - Get Nearest node to get the nearest target (or any other node to get a found target you want to use) - Grid Move node using the range template for the target cells This setup will keep the combatant moving to a …
  • @gamingislove Sure, here are both of them. https://postimg.cc/gallery/Gv6HtSC
  • @gamingislove In Use Range checks for the range of an attack that hits 1 distant away from the caster. (see in the picture below) I do use the option Grid Move to prevent the enemy from getting too close to the target so it can always attempt to b…
  • Solkyoshiro said: I've been trying to wrap my mind around the UI boxes in Ork 3 and that helps out alot. As long as you have all the necessary components for the Ork menu to work, you can add as much additional UI decoration as you want. This is muc…
  • @Solkyoshiro Sure thing. 90% of the UI I use are these two images. The first being the back ground while the boxes, titles and buttons are all the second smaller image. Before I even started using Ork for this game I decided on a color scheme fo…
  • Since Ork 3 is officially released, it's time to give an update on all the changes I've made since I've moved from Ork 2 to 3. My main reason for migrating my project to Ork 3 was the easier UI set up process. After the beta first released it t…
  • Congraz on the release! Everything is working fine after I purchased it and applied it over the beta. I was going to leave a review but it seems my old review is still there. Well, it said exactly how I feel about the framework now. Great work! Wha…
  • I just use an ability with a schematic under Target Change that runs Use Battle Action with Defend. I tried ticking Sub Action but it doesn't seem to do anything. Is there a way to use status effects to decrease incoming damage by percentage like ho…
  • I'm having some problems with Defend in Turn Based Battles. It works fine if I set it as a Command in the Battle Menu, but if I want to create my own defend ability I don't seem to have any options. I can't find a box in ability/status effects that …
  • @gamingislove Ah, I understand. I used beta 26 and can confirm the problem is fixed. Congraz on the release date! Will the beta updates move back to the patron after release?
  • @gamingislove It looks like just using Status Development through Class Level Up causes the status numbers to appear doubled. I'm using the latest beta btw.

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