I did some more tests and I think the problem was on my part (I did not realize the status value I was testing already reached the maximum value allowed by the range).
I'm really sorry about that :(
Formula bug
When using the Store Function result node in the schematic, if I set the parameter to
Status Value> Used Value = Current Value
and print it out, it don't seem to match the Status Value displayed in the Combatant Component (which, i…
It occurs when in the Overview menu, I click the "Abilities" or "Upgrade Abilities" in the right side menu.
So far I only have only the Player in the Overview list of combatants. If I follow the same procedure, the Inventory and Group menu work, bu…
I looked at the dungeon tutorials but in my case I'm not trying to change between scenes while playing.
My game starts with scene with just UI elements (with no player or gameplay components) where you can choose between different maps. Each choic…
Good to hear from you Nicholas, I hope you're feeling better :)
Thanks for the advice, I got it working! I was definitely digging in the wrong direction ._.'
I found what caused the issue but I have no solution to properly fix this.
After I moved to Unity to 2021.2.18, several prefabs using ORK UI components (HUD, HUD Status Value..) had Missing Scripts instead.
I tried re-importing ORK but no reimport …
Is there a way to check if the Damage Dealer action/ability has been set via schematics?
I checked Damage Dealer component at runtime and doesn't seem to show any action/ability in the Activation Settings.
I removed the Target Selection Setting Not On Self and with the player entered and exited the ability collider during the action but no damage was dealt nor any ability status effects applied on the player.
I installed the 3DRPGPlayground project …
Unfortunately the ability does not involve any physics-related movement.
I just click in a position, a prefab is spawned in that position, whoever is inside the prefab's collider gets damaged.
The spawned prefab has a rigid body component, a (trigg…