We ran into a weird issue while doing some console porting!
It seems like Text Typing in dialogues are currently clamped at 1index increase per frame; this normally isn't an issue with PCs since the framerate is high, but on console, let's say the framerate dips down to 30FPS: it now takes an absolute eternity for a single dialogue to finish.
Increasing the index increase beyond 1 doesn't look good because you generally want it to update letter by letter at a consistent speed for this sort of visual.
Would it be possible to allow dialogues to have multiple ticks per frame? Is this something we could tweak if we changed from the dll and into the C# source?