I have the init event triggering and debug logs shows all the calculations correctly, but the combatant values themselves do not change.
I have a creature combatant: ghoul
Ghoul has no status value Development, just default values: i.e. 14 HitPoints
The event I want to trigger is a formula for randomizing Hitpoints (2d8 +1)
The init event is working and the calculations in the underlying formula are working
I see debug logs in the rollHitPoints formula predicting the (max) hitpoints value change for each and every ghoul combatant in the console as the battle grid loads.
Im using the "change status value" NODE in the init event (this node contains the call to the rollHitPoints formula)
Ive set an actor in the event as "Starting Object"
But the Ghouls still keep their default hit Points of 14