I might just be slipping my mind, but is there a good way to create a Status Effect that, for this example:
'Prevents HP from lowering past 1 HP.' As in, the lowest you would go is 1HP, and never go lower than that value as long as you had the Status?
I can create a Status that prevents negative changes to a value, but not one that clamps a value's range. In theory, I could auto-apply that negative-blocking status the instant the combatant gets 1HP, but if the Player has 5 HP, and is damaged for 8HP, would the auto-apply trigger in time to save the Combatant?