Turn based movement?
Hallo, before I buy I need to clear the following question. I understand ORK has optional turn-based battle but can I use turn-based in the whole game? Like XCOM? I want all movement, actions to be based on turns. Is that possible? Thank you!
In a grid or not?
Turn-base without grid always on could be done with some tweaks i suppose... You should make battle events with movement, usable by AI (enemies and friendly NPC) when they cannot attack / cast / make special actions. But i think it can be done.
In Grid based the system helps you with movements, so i think it could be even easier.
I never had problems to access menu in battle.
There is just a issue with saving that only GiL could answer, because if i well remember you cannot save during battles, but if the whole setup is a battle scene i suppose you can remove the player just for a moment, save the game, and activate the battle again (if there aren't any on-sight/entering battle event there should be not modifications on NPC behaviours).
ORK: i'm lovin' it!
My old entry for Indie Game Making Contest 2015
If you need turn based (or grid) mechanics outside of battle, you'll have to implement them yourself. ORK currently only uses them in battle.
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