Firstly a big thank you to GIL for creating such a robust product and giving such great support. I also appreciate those that made group buys to advance the product for the rest of us future buyers.
I just have a few noob questions before I purchase...
1) would it be possible to skip the real-time field game part and make a game that focuses essentially on turn based/ hex map combat? For example building an 'army' or group of heroes pre-game and then facing off against an enemy AI army in turn based battle.
2) In real-time combat would it be possible to use a product such as the BS Melee system
product to introduce such things as "hit-zones" and "hit-boxes" to weapons and enemies?
3) For animations, can each ability or attack type be given a seperate animation? Can the victim of attacks be given a seperate animation depending on the weapon used?
4) And lastly, Is it possible to use random numbers to generate A.I behavior or even animations? For example, the A.I can will act aggressively 80% of the time, Defensively 10% and run away 10% of the time, depending on the RNG factor..Or having three different animations for the same attack, one of which will be randomly selected each time for the attack.
Just trying to wrap my head around the possibilities with ORK so that I can plan a game accordingly.
Thanks in advance!