is there a way to store 'Member' actor data into a variable? Let's say, I have 6 different characters, that have different stats. Each of them can be a different actor, as they can join party when player wants. Every time I want to give them some custom values, I don't want to perform search through 6 members to identify, which Character is stored under particular 'Member' of the Active Player Group. That's very meticulous.
No objects please. That's dependent on scene and I'm not saving spawned prefabs in a save, that would be even worse.