However i have noticed that the quest choice dialogue in events doesn't seem to work: Add > UI > Dialogue > Quest Choice
When its all set up as per the tutorial, and i go talk to Red Pants, he mentions if i could make evil pants go away but then its like the event ends and up pops the interact hud to talk to him again. No quest is added and no popups about the quest. If i remove that part from the event and go straight to adding the quest, then the event works and i get the popup that a quest was added. So its isolated to the quest choice dialogue. I'm using Unity 2019.4.22f1 LTS and i tried it in 2020 LTS version as well.
Would you be able to take a look?
Edit: i put a debug in there and it looks like it is choosing the cancel selection automatically...even if i tick 'ignore quest requirements', it still auto cancels. If i take out the option of 'allow cancel', it still doesn't accept the quest and just closes the event.
If i skip it and take the quest and then complete it by killing three evil pants, the next part in the quest is assigned and i can go hand it into red pants for the reward. It will give me the option to 'take reward' at that point and allow me to choose it. If i copy that event and put it in place of the previous one, it still does the same thing and auto cancels.