If an allied combatant dies I want to revive him straight away and change him to be an enemy. (with full health) In the combatant > Death setting, I have "keep prefab" checked and "change variable" to: isCorupted to true. Then my battle event I have a "check game variable" (isCorrupted). if it's true I use the Revive node. This, unfortunately, is not working. I have checked if the bool change works with a simple console log and everything seems to get trough. After the revive node I have a "change status value" node that gives him back full health. This works does work. After this I have a "change aggression state", to make him an enemy, this does not work. But if i run the game and check the combatant status he remains dead and not revived/alive.
I hope I explained it good enough, English is not my native language. (Greeting from the Netherlands!)