I'm trying to build a sort of wooden barricade that player must break in order to reach combatants (https://custom-gwent.com/cardsBg/2d4872e294221fa01ea555b398707224.jpeg
) and I wanted to ask few questions. (Only one atm)
What would be the most optimal/fast way to to make this obstacle combatant skip his turn and generally not have AI/Do nothing? Do I set up AI to do nothing, or set AP to 0? Or use Turn Start game event to end turn?