Hi! I encountered a new problem after updating Unity to the latest version.

Apparently in my game, battle is loaded in a different scene, but after the battle when the main scene is loaded the player's animation is forever stuck in battle idle animation (mecanim). Meaning the player's run animation and other animation won't play. If I try to trigger other animations to play (for example Idle animation), the player get stuck in that animation instead. What should I do?

  • Depends on your animator controller's setup - e.g. if the idle animation is played due to a bool parameter, it'd keep playing until the parameter is reset.
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