I wanna create a scenario whereby when player access an event a menu screen of an inventory will be called listing a list of consumable items, and player can choose to consume any of them, and player will have status changes according to what he chooses.
The thing I wanna know:
1. Menu Screen User Object: which is better? or in other words how do I set up the inventory?
2. Consumable items: since it's not in the player's inventory I can't set it as target self (nor allies or enemies). What should I do?