In my game, I'm using mecanim animation, and I wanted to make the event object move using change position node without the run animation being played. How is this achievable?


  • If the mecanim animation is caused by ORK's auto animations for the combatant, you can disable that using an Auto Animation node in the event. E.g. use the node to disable auto animation before the move node and enable it afterwards to allow auto animations again.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.