In my game, I have an interaction event between the player and an event object (npc combatant). After the event, the event object status value is supposed to change. But what I wanna achieve is a change in the combatant's status value, not the event object only.
For example: After the event, the combatant's attack is increased by 15. Meaning every npc who is the combatant will have an increase in attack, not only the event object. How can I achieve this?