Looking for something that will help fade out speedtrees when the come between the player and the camera. I can't just wack a different shader on them or they look terrible and no wind effects. What are others using? The other option is to add adjustable alpha to the existing speedtree shader, but I'm not even a shader noob :( let me know if there is anything else more simple. (currently using John Stairs camera controller which handles this requirement really well provided you can use a transparency shader on the object (for most solid every day objects thats not an issue, but speedtree have custom shaders with fancy stuff).
Thanks in advance :)