Is there any sort of features/component in ORK to have npc wandering around? I would like to use ORK system to stop them while the player is interacting with them... Or can anyone point out how to set it up in event system? Thanks a lot!
  • Yep - make the NPCs combatants (e.g. allies of the player, or all other factions) and use the move AI. You can either have them randomly run around or define waypoints they'll follow.

    Also, their game events can block the move AI (also only of the participating actors).
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