I am having some issues with real time environment (i will use just one thread instead of opening multiple ones...):
1) I set up a scene with RTB-whole-scene component, i can cast a fireball skill both with control map either with batle menu/ability, but if i open the regular menu (overview - abilities), i cannot use it. Which setting am i probably missing?
2) I tried to change a bit the Move AI, but the enemy is sliding between two walk animations. Is there a way to avoid that sliding (it stands still and simply get nearer to the player), keeping it runnin?
3) Is it possible to save spawn timers during scene changer? I.E. if one enemy with 60 seconds respawn is killed and i enter that scene again before that time, the enemy is spawned again before the timer expires... Could i prevent this somehow?
4) What's the difference in Enemy AI about found targets? I cannot understand properly Keep-Check-Clear, if there is a deeper explanation i would be happy to get it. In particular, i would like to see if the enemy is distance < 3 units, and if it is near instead of a spell the enemy perform base attack: qhich setup should be better?