I am back in action, so i must start with a complicate question eheh!
I started reading some tutorials about FoV (field of vision) in 2D tilemap, and i was asking myself if it would be possible to set up something like that in Makinom.
I think there are all the tool in the framework, but i think some help pointing me in the right direction. What i woudl like to achieve is:
- the player move by 1 tile
- the map is updated with new position
- all adiacent tiles (let's see a 5-tile radius are lightened)
- if there are obstacles, like monsters/objects/walls, the tile behind aren't showed
(- facultative: have a different visibility of discovered tiles but out of LoS)
Let me link some images for a better understanding:
I tried some Asset Store Assets that achieve this, but the biggest problem would be the integration with Ork, so i was asking myself if it would be possible to set up such a system without 3d-parties...
Thanks in advance, have a nice day!