I have 3 prefabs in my scene - a rack of fish, a firepit, and a well. I've assigned a unique scene object to each, "Search," "Cook" and "Use." However, when I run the game, all three take on the "Search" scene object. Is this a bug? If I change the scene object paired to the Fish Rack, the other two change in suit. My understanding of scene objects is that I can access the %n name with my Interaction HUD, and the name should return whatever I set the corresponding Scene Object to.
This is also happening to Scene Changers - they've all taken the Scene Object name of the first changer.