Have followed the equipment tutes and already looked at a number of forum posts but I am having real trouble diagnosing my problem.
So I have my equipment item set up, on the combatant and it is in his inventory/equiped as it is spawning at the start of the game, see screen shot.
I then create an empty game object, call it "Right Hand" and position it at the right position in the model prefabs skeleton.
I then start the game, press pause and select the spawned prefab and go to its equipment viewer. I select "Right Hand" and make sure everything else is set to ignore. I also add a "weapon" tag
I then position the spawned sword to the right location and rotation and right down the coordinates.
I save and press play. Now the sword has moved and is ruffly where the hand is BUT DOES NOT MOVE WITH THE MESH, it just floats in space.
I believe it is not being parented/childed to the game object "Right Hand" the problem is I don't know how to make this happen. I have tried adding a child link as in the pants tutorial - same issue.
When I start the game the equipment viewer spawns the sword back at the feet of the player (I cant save the coordinates as the equipment viewer on my prefab doesn't allow it), and even if I did, this would just leave it floating near the hand but not linked to the mesh so no movement with animations.
WHAT HAVE I MISSED - thanks.
Please note that the sword in question is the little one at the players feet, the one in its hands is just part of the mesh I imported and not set up as my ORK sword.
Thanks for any help with this.
Side note, are there any further real time battle tutorials (especially focusing on how to make your animations work together/set them up)