1) Is it possible to block HUD depending on scene, like using scene name in display condition?
2) Considering a 2D rogue-like, could it be possible somehow to light only tiles adjacent to player? Like tiles at 2 unit distance completely light, 3-4-5 distance with different shadows, after 5 completely dark? I am trying to figure a system like that built with Makinom but i am not sure where to start.
3) Is it possible to check if there is an object in such a position? I quiet understood the random placement at level start, but i would like to spawn enemies even after X turn, so i want to prevent them spawning in not "occupied" tiles... Like "if there is no blocking layer tile" the spawn can succede, if not i will make a check for another position...
4) I set up a game with ORK, the plugin call a simple ORK game over event when food (like in tutorial reaches 0). Consider i am using a RT battle for the whole scene: when the player is killed (HP = zero), i get the text "player dies" and the Main scene is loaded, instead if the food reaches 0, and Makinom calls Ork event with game over, i get no text (but i suppose that is normal) and the Main scene is loaded with black screen and no menu. Any tip about integrating the same game over with both framework?
I forgot other ones, i will post them later. :D