Hi folks, this is driving me crazy.
The issue: the walk animation is never triggered, by default always goes to run.
I´ve been playing changing the move speed parameters under combatant move settings with no result.
Setup: Model, rigged in Mixamo with Humanoid setup to share animations
Animations following the tutorials for animator controller
Field Animations: idle, walk, run, jump, attack (to trigger the Battle)
Battle Animations: stand, attack, cast, victory, died...
Use case: In field mode I just want to use the Field Animations
I must be doing something wrong because it doesn´t make any sense the time spent setting this up.
Post edited by RustedGames on