I'm not an experienced unity dev so plz sorry for dumb questions but I can't get few things.
1. I've set status values like MaxHP, str etc. added abilities and classes that use this abilities but I can't find where I can set this values for particular combatant. I followed tutorial but it haven't worked for me.
2. In my game there's 3 active skills, 2 passives and general attack for each class. I want to have buttons in battle menu for each skill but I don't get how to bind particular skill to a button.
3. Is it possible to generate random status values like STR, AGI, DEX etc. within certain limits for each class? I want to generate this stats at random to make each new hero unique but to maintain balance the sum of all stats must be always the same.
For example: Warrior can have 16-20 str, 11-15 agi, 8-12 wisdom, 8-12 int, 14-18 constitution. But the sum of this values must be always 70. Is it possible to generate special formula in node editor for parameters like this?
I will be very grateful if you give me few advises.