I'm working with spawning my player character, and it looks like the Character Controller is getting attached at the pivot on his feet, resulting in him walking around hovering. The fix I found is at runtime to set the CC Center value Y to 1.
Set out to do this in the Spawn event and figured out I can get the spawned player using Search Object and Change Fields steps, however, I cannot for the life of me get that Center field to change. I've confirmed the search finds my player by attaching a skybox component at runtime, I tried "is Property," naming "Character Controller" in quotes, but I can't get it to update the Y-coordinate on spawn. Am I missing something?