Node: LookAt (Rotates actor on axis to look at a target). Optional wait function to delay node processing until rotated.
Node: PushRotation (Saves the rotation of an actor on the stack)
Node: PopRotation (Restores the rotation to an actor)
Using this we could turn off the "turn player to event" and "turn event to player" options, and move them to the event file, and then restore the orientation when the interaction is done.