edited February 2015 in General Discussion
Node: LookAt (Rotates actor on axis to look at a target). Optional wait function to delay node processing until rotated.
Node: PushRotation (Saves the rotation of an actor on the stack)
Node: PopRotation (Restores the rotation to an actor)

Using this we could turn off the "turn player to event" and "turn event to player" options, and move them to the event file, and then restore the orientation when the interaction is done.
  • LookAt > there's already the Rotate To step to handle this.
    PushRotation > there's already the Transform To Variable step to store position, rotation or scale of a game object into a Vector3 game variable.

    The only thing missing would be a Variable To Transform step to restore the saved data - I can add this in the next update :)
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