superschure

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superschure
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  • @gamingislove I've adjusted the battle event according to the tutorial you linked (the last two steps are disabled) and I get the same result. This only happened after upgrading from ORK 2.15 and Unity 2017. UPDATE: I solved the issue. Discovered…
  • For some reason after upgrading my combatants have stopped completing their movement on the grid during battle. I select the move command, the combatant begins to move but then stops cold in the origin square (like they hit a wall) while the combata…
  • OK, is there anyway to manipulate a HUD's position using nodes aside from blocking/unblocking?
  • Within the Change Image Position node you choose the GUI Layer and then the Image ID but how do you set an Image ID? I've punched in different numbers but no dice. I would like to move a HUD to a certain position during a game event rather than just…
  • I messed around with the event actors and turned up some other stones and realized that the class change that is intertwined in the ability was wiping out all of the equipped items. To get around it I have the nodes lock the equipment parts before t…
  • This question is pretty vague; I'm using a change equipment node to swap an accessory in a game event. However nothing happens. I've tried as many combinations I can remember and the closest I've gotten is that I can swap the equipment of another me…
  • UPDATE: So I changed the settings according to what you had suggested by using the Move set instead and it works. Can't explain why it wouldn't work otherwise however. On a related note could you inform me how to make it so that when this action is…
  • Well, that totally makes sense. Thanks for the heads up! I implemented the node as you said but nothing seems to be happening. I'm assuming I've placed the settings incorrectly. Could you please take a look at my screenshot to see if I've misstepped…
  • So I'm having an issue with my Grid Orientation Selection. I have the move command set to be the first thing every turn (I'm using the default gridMoveComman event) and it works but I added a Grid Orientation Selection node which also works but the …
  • Thanks, that's a setting I completely overlooked. In the interim I had settled on using a game event during the start of the turn that detects the value of the action bar and then sets that combatant as the player. Also would it be possible in a f…
  • That ability to switch player control in the Control Block Settings is great; I didn't even notice that! Specifically what I'm trying to do is change the combatant to be set as the player during their turn because when I use a control map to bring u…
  • Definitely using turn based battles so I guess that explains that. On a related note I'm trying to set up a default turn event (start of turn) that checks if the combatant (team member) is "InTurn" and if so to set that combatant as the Player so th…
  • OK, so I figured out that the problem was that I did not setup the actors in the Event Settings starting node. After setting them up I can change classes the way I intended and the system recognizes the different members and changes according to who…
  • Thanks, I'm going to play around with that and see what I can come up with. Question 12) do you have any insight on a way to restrict multiple combatants from being the same class? Like if combatant 1 is a Mage then combatants 2,3,etc. cannot chang…
  • Question 11) I thought this is something I figured out but put on the back burner and now I can't remember the answer. Is there a way to limit the amount of abilities you are able to hold at any given time, pokemon style? Like you can learn freely b…
  • So I sat in a coffee shop all day and burned through my retinas to figure out a solution within my means. I created a script attached to the GUI box of the Battle Menu that listens for button presses and translates them into invokes of their respect…
  • I've been able to bring up the Item menu and Abilities menu via control maps whereas a single button calls a global event asset that in turn calls the respective menu. Only problem here is that any item or ability I select that targets the enemy won…
  • Been messing around with the script you gave me in your answer to Question #2. I have "combatant" in my script as Public Combatant combatant; which works fine and gives me access to the combatant. But I can't for the life of me find the code necessa…
  • I'm interested in this too, I'd like to have the active combatant be able to move through the grid during the turn without the move command. Similar to Grand Kingdom. Any insight you have would be appreciated. EDIT: I realize now that the movement …
  • Some more sherlocking and I realize this setting is what's preventing the script from responding to the button presses. Having some trouble tracking down what controls this setting though. EDIT: I disabled the "Reset Unity Input" checkbox in the…