superschure

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superschure
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  • So I sat in a coffee shop all day and burned through my retinas to figure out a solution within my means. I created a script attached to the GUI box of the Battle Menu that listens for button presses and translates them into invokes of their respect…
  • I've been able to bring up the Item menu and Abilities menu via control maps whereas a single button calls a global event asset that in turn calls the respective menu. Only problem here is that any item or ability I select that targets the enemy won…
  • Been messing around with the script you gave me in your answer to Question #2. I have "combatant" in my script as Public Combatant combatant; which works fine and gives me access to the combatant. But I can't for the life of me find the code necessa…
  • I'm interested in this too, I'd like to have the active combatant be able to move through the grid during the turn without the move command. Similar to Grand Kingdom. Any insight you have would be appreciated. EDIT: I realize now that the movement …
  • Some more sherlocking and I realize this setting is what's preventing the script from responding to the button presses. Having some trouble tracking down what controls this setting though. EDIT: I disabled the "Reset Unity Input" checkbox in the…
  • I realize that Question 10 is somewhat relative to Question 2 so I started messing with a script. The weirdest thing is occurring. The script detects the button press practically anywhere, in any scene except the battle scene. It's like the script d…
  • Back from the holiday and back at it; thanks again GIL for your e-mail and quick insight on my menu problem, I've scrapped the animations and am re-stylizing my battle menu to move forward. So of course with that comes another question. 10) I'd lik…
  • Hey GiL, my apologies for the M.I.A.; winter is busy season for me and I just got back into this. I've stripped my project down and e-mailed you a dropbox link with a zip file containing the project folder. Latest Unity build I used it in was 2017.3…
  • I just checked them all, they are all set to "current".
  • Back with another one that's been driving me nuts. 9) In my Ally HUD I have HP, MP, etc., bars, and their numerical values represented as Status Elements. For some reason while states are changing (like after a selection has been made, character f…
  • 4) Nothing fancy, a prefab with a basic image (plain white box) loaded as the content box prefab under GUI Skins/Own Skins plus Arial text. I'll take a video or create a gif to help show it better. 6) Thank you, I'm going to play around with this a…
  • 4) I'm using the New UI. 6) New Question: Is there a way to display the Player HUD of only the combatant who has the current turn while the battle menu is "open" and then when the menu "closes" that Player HUD also "closes"? I feel like it is eithe…
  • 1) So I'm stubborn and my assets are knee deep in development which means no turning back on the big ol' icons. After messing with it every which way I added an animation to the button that forces the text into the position I want it to be in. Overa…
  • (1) As I've been messing with it I see now there is no max icon size and I agree that the huge icon is simply pushing the text out of the available space. What I've noticed is that it is only pushing the ability name's text out. The ability's info (…
  • @gamingislove I'm rooting for ya! @UserName Any insight you could give me would be much appreciated. I'm working on a work-around but striking out.
  • Oh darn I was hoping you wouldn't say that, lol. Well, I know it's minor but I hope it's something you'll consider adding in the future.Thanks for your reply!
  • @MikeyUchiha @gamingislove So I went at it all night with a magnifying glass and realized that the NullRefExc was coming up since I didn't link the ORKProjectFile in the GameStarter. All in all I used this... public Button languageButton; void …
  • So after some R&R I bought the full license for ORK and I'm trying to tackle this but I feel like this is going over my head when it's actually pretty simple. I used the code below and I end up with an error each time. ORK.Game.Language = 0; /…
  • I'm assuming that access to the code remains in the paid version so when I upgrade I'll try that out. For now I'm using the Choice Icon, thanks!
  • I'm wondering about this too, like could I make my own menu but have the buttons call aspects of the ORK menu system? For instance, the language switch is nested into the immediate main menu but I'd like it to be nested in the options. Could I trigg…

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