Kirb

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Kirb
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  • Like a Find/Replace, but with variables in the schematic editor? Unfortunately, I don't think so.
  • This bug has been around for quite some time, but I've forgotten to make note of it(!). Text Typing SFX is affected by the Pitch setting of sound effects played in ORK that occur before it. Example: Play an SFX with a very low pitch in an event, …
    in ORK Bug Reports Comment by Kirb July 20
  • Plug-in functionality request: If I'm calling a Makinom machine from ORK, it would be so, so, so helpful if I could set local variables for that machine. It means difference between me creating 10 different machines, or creating a single machine wi…
  • It'd be cool to have a new Dialogue Type for Show Dialogue: Manual Close. Basically, I just need the dialogue box to stay there until I manually close all Dialogues. (For instances where I want to say, have dialogue at the top of the screen on one …
  • That being said, there is a bug/issue that I'm encountering: Upon opening the choice dialogue, both options are highlighted. Not until I move the cursor once does the non-cursor option turn gray and transparent. Expected behavior would be for the d…
    in Choice Highlight Comment by Kirb July 18
  • And of course, I instantly find it after posting! For those curious, creating a Button prefab for the GUI Box is required; and then setting the children alpha. Important thing that is easy to overlook: Show Button MUST be enabled on the GUI Box se…
    in Choice Highlight Comment by Kirb July 18
  • Play Sound step for both Makinom and ORK would benefit from having a 'Delay for X seconds before playing' option; it saves a lot of effort in trying to place waits with exact timings and moving everything else around.
  • An interesting problem: Let's say we have two tracks: Temple-Inside Temple-Outside They're both identical length tracks, and one simply have some variation between them. The question is, how to make them flow into each other seamlessly? Having…
  • Thanks! :D I would absolutely love to port to Switch; I have a few good contacts at Nintendo, so provided we have the budget for it, I think there's a good possibility for it.
  • Woop, long time since an update. I've been so busy with my job that it had become harder and harder to work on Dead Gear; but at the beginning of 2018 I quit and started my own small indie studio, with the purpose of finishing the project for good. …
  • Being able to have a curve as an Interpolation option in Move Position would be super useful; sometimes I need finer control than a simple EaseIn/Out. Edit: Duh, Curve Move exists for this very purpose, lol.
  • Thought that occurred to me earlier for both ORK and Makinom Object IDs; having a tool that can track Object IDs and give you a list on any Matching Object IDs would be swell. My thought is that having potentially thousands of object IDs, some of…
  • Can't remember if I've mentioned this one before; but having an optional 'Cutscene Skip' button in an event that automatically stops the current event/step. The way I see it working would be like an alternate 'Start' step that is automatically used…
  • Visual bug on 2018.1; sometimes right-clicking in Event view in the framework window will bring up the ORK background grid in Scene view.
    in ORK Bug Reports Comment by Kirb June 1
  • MissingMethodException: Method not found: 'UnityEngine.ParticleEmitter.set_enabled'. Makinom.Schematics.Nodes.EnableComponentNode.Continue (Makinom.Schematics.Schematic schematic) After updating to 2018.1 and updating Makinom to the latest. EDIT:…
  • Congrats, GiL! :D Very happy for you.
  • Nice! Were there any necessary changes to the Makinom plugin, or should that work without any issues?
  • Nice; looking forward to upgrading.
  • @gamingislove Oh! They are indeed all children to a 'MonsterPlacement' parent gameobject, for sake of organization in the scene hierarchy. Moving all of the monsters to Root seems to have fixed the problem; they seem to be functioning fine now! Bi…
  • Hmm; not sure. Where would you set the scene ID in this instance? I don't see it on the Add Combatant or the Battle zone.