Kirb

About

Username
Kirb
Joined
Visits
3,354
Last Active
Roles
Member

Comments

  • This makes sense; and thanks for allowing us to grab the updates in two different ways. Since I generally only update for major bug fixes and features; I'll probably go the patreon route and periodically sign up for the release tier whenever I need …
  • @gamingislove Oops, sorry for the super late response but I ran into the issue again today. I did a few more tests and it looks like the issue was stemming from my usage of 'From Current!' Basically, the second flash occurred, saw that the current…
  • @gamingislove Ah, I do actually do that for Damage, but in this case, the order goes like this: - Get damaged (Screen flashes white for .5s) - Fall into spikes during the screen flash - Respawn (Screen fades to black for .5s, Repositions Player, …
  • I'm sometimes running into an issue with the Fade Screen step; particularly when multiple events being fired off is given intersecting/conflicting steps. As an example, getting hit might flash the screen white. (no wait) Falling into spikes might f…
  • Ah! You are absolutely right! I thought I had remembered achieving it somehow! Thanks. :D
  • Nice, thanks for the release!
  • Woot, thanks :D! There's another thing I'm running into, today: For abilities, we can set Battle Events in the Damage Dealer Settings. (This is how I'm doing much of the extra stuff like screen flashes, FX, camera shakes etc) I'm setting up some…
  • Woot! Many thanks :D
  • I think I had tried that, but since there's no Block Accept Button for a regular Message type dialogue, if I spam Accept as/after the dialogue came up, there was a chance it would close as the next step's choice dialogue was coming up, especially if…
  • Sure!
    in Choice Highlight Comment by Kirb July 21
  • Like a Find/Replace, but with variables in the schematic editor? Unfortunately, I don't think so.
  • This bug has been around for quite some time, but I've forgotten to make note of it(!). Text Typing SFX is affected by the Pitch setting of sound effects played in ORK that occur before it. Example: Play an SFX with a very low pitch in an event, …
    in ORK Bug Reports Comment by Kirb July 20
  • Plug-in functionality request: If I'm calling a Makinom machine from ORK, it would be so, so, so helpful if I could set local variables for that machine. It means difference between me creating 10 different machines, or creating a single machine wi…
  • It'd be cool to have a new Dialogue Type for Show Dialogue: Manual Close. Basically, I just need the dialogue box to stay there until I manually close all Dialogues. (For instances where I want to say, have dialogue at the top of the screen on one …
  • That being said, there is a bug/issue that I'm encountering: Upon opening the choice dialogue, both options are highlighted. Not until I move the cursor once does the non-cursor option turn gray and transparent. Expected behavior would be for the d…
    in Choice Highlight Comment by Kirb July 18
  • And of course, I instantly find it after posting! For those curious, creating a Button prefab for the GUI Box is required; and then setting the children alpha. Important thing that is easy to overlook: Show Button MUST be enabled on the GUI Box se…
    in Choice Highlight Comment by Kirb July 18
  • Play Sound step for both Makinom and ORK would benefit from having a 'Delay for X seconds before playing' option; it saves a lot of effort in trying to place waits with exact timings and moving everything else around.
  • An interesting problem: Let's say we have two tracks: Temple-Inside Temple-Outside They're both identical length tracks, and one simply have some variation between them. The question is, how to make them flow into each other seamlessly? Having…
  • Thanks! :D I would absolutely love to port to Switch; I have a few good contacts at Nintendo, so provided we have the budget for it, I think there's a good possibility for it.
  • Woop, long time since an update. I've been so busy with my job that it had become harder and harder to work on Dead Gear; but at the beginning of 2018 I quit and started my own small indie studio, with the purpose of finishing the project for good. …