Kirb

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Kirb
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  • Gotcha; I'll doublecheck and make sure there's not an event getting called that's unintentionally requiring a huge amount of data.
  • Thanks; I'll give this method a go and see how it works out.
  • Hmm, even without using Deep Profile; it still seems to generate a .9MB of garbage at some point on DamageDealer. Both the battle event and the Makinom schematic it calls are pretty lightweight and tiny. The first image was just using the standard p…
  • Belated Happy New Year! :)
  • Or the camera is running the code searching for the player before he spawns! I ran into this issue a long time ago: since it usually takes ORK a few frames on scene load to instantiate the player, you need either need to delay the code changing the…
  • Ah, came here to ask about this myself. Eager to try out those new nested prefabs...
  • I don't think you're going to be able to solve conflicts within the ORK database. I don't think it was really intended to work like that. In my team we basically have to check out the ORK Database one at a time to avoid conflicts. (But I could be wr…
  • Any possible updates on this? It'd be really handy if I can avoid the ORK equivalent of hard-coding my dialogue for localization stuff and keeping character dialogue all nice and organized. :O
  • Huge update! Thanks for the tweaks! :D
  • Heya GiL; Do you think you could tweak Area Notifications for Non-Queued Area Notifications? Running into this problem, as seen in this video: https://cdn.discordapp.com/attachments/177633169951031296/515706316682166301/bug.mp4 Basically, when y…
  • Thanks Gil! We managed to work it out!
  • This makes sense; and thanks for allowing us to grab the updates in two different ways. Since I generally only update for major bug fixes and features; I'll probably go the patreon route and periodically sign up for the release tier whenever I need …
  • @gamingislove Oops, sorry for the super late response but I ran into the issue again today. I did a few more tests and it looks like the issue was stemming from my usage of 'From Current!' Basically, the second flash occurred, saw that the current…
  • @gamingislove Ah, I do actually do that for Damage, but in this case, the order goes like this: - Get damaged (Screen flashes white for .5s) - Fall into spikes during the screen flash - Respawn (Screen fades to black for .5s, Repositions Player, …
  • I'm sometimes running into an issue with the Fade Screen step; particularly when multiple events being fired off is given intersecting/conflicting steps. As an example, getting hit might flash the screen white. (no wait) Falling into spikes might f…
  • Ah! You are absolutely right! I thought I had remembered achieving it somehow! Thanks. :D
  • Nice, thanks for the release!
  • Woot, thanks :D! There's another thing I'm running into, today: For abilities, we can set Battle Events in the Damage Dealer Settings. (This is how I'm doing much of the extra stuff like screen flashes, FX, camera shakes etc) I'm setting up some…
  • Woot! Many thanks :D
  • I think I had tried that, but since there's no Block Accept Button for a regular Message type dialogue, if I spam Accept as/after the dialogue came up, there was a chance it would close as the next step's choice dialogue was coming up, especially if…

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