Gotcha, I ended up using object variable with different IDs to match each scene. Or another option I had was to have one object variable with all variables listed and that works perfectly! Thanks for the quick response as usual!
I’ve tested it with a completely new project and imported the Makinom 2 Pro result had the same error. The only release I’ve gotten Unity UI to work with Makinom 2 Pro is Unity release 2019.1.0f2. The releases past 2019.1.0f2 gives the error from wh…
This is the Makinom 2 Pro version 2.0.0 released in the unity asset store. And I made sure that TMP and Unity UI were imported. Is there a specific order these should be imported?
Just went to Unity and installed release 2019.1.0f2 and it works on …
Ah that makes sense so then do I just copy the whole section? My ultimate goal is to make a custom node that saves the current scene name into a variable key. Just to get a feel of making customers nodes. Also I’m using Makinom 2 if that changes any…
I just checked and none of the variables have spaces.
Is space the only rule to not use with variables?
I do have some variables that are as follows:
Saving and loading is still giving …
You have my support!
For all the help you've provided me throughout the years kept me on track for my own dream game designs. I'm just really grateful that you've made these awesome assets to support designers like myself. =]
You could use an empty GameObject (name it something like GameRememberer or something lol) and attach an Object Variable component and a Tick Machine to it.
Then when you have certain levels unlocked or other variables needed like it…
Ok I think I know how you want this set up, and correct me if I'm wrong.
Those red and yellow dots are Level Icons correct?
If the player clicks on a Level Icon that is available/unlocked.
Move the player to that clicked Level Icon.
If the player…
1. I did not know the animation machine had the new UI game object start type.
That helps a bunch.
Guess I won't have to hard code after all. lol
But just for a learning experience would it be possible to make a simple short tutoria…
Your support is amazing GIL!
Once Makinom is updated making games will be such a breeze using this alongside with ORK!
Until then I will be learning more on both of these great frameworks!
Thanks a bunch!
I do have Makinom and that Node is very useful and will work for this, but since it currently cannot release as a WebGL I'm doing everything in ORK.
So with the raycast if I wanted to have an event continually check a game object bool variable Che…