matzart

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matzart
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  • Thanks GiL! All is well.
  • In ork 2.13 save games dont seem to keep a weapons overridden attack, it reverts to the base attack, I have to un-equip re-equip the weapon whenever I load a game for it to use the proper attack, does not happen in 2.12. For example I have a gun at…
  • Np, glad to hear the bug has been squashed :)
  • Thanks for looking into that gil, I have some more info about it. Seems its not actually duplicating the inventory, but re-gives the combatants starting items when the save is reloaded, as if its a new game(which made me think it was doubling). An…
  • I don't know if its my project, but I noticed that anytime I save a game, auto or otherwise, it duplicates the entire inventory when that save is reloaded. There is double what was there when it was saved. Ive checked my settings and don't see why i…
  • I don't know if its my project, but I noticed that anytime I save a game, auto or otherwise, it duplicates the entire inventory when that save is reloaded. There is double what was there when it was saved. Ive checked my settings and don't see why i…
  • I get an error in this version when I try and open a combatant type HUD with the GUI editor. Using latest version of Unity(5.6.1f1) and ORK. Easy to re-create error: Create a new HUD, set the HUD type to combatant, click open in GUI editor, editor …
  • Gotcha, I look forward to the update! I see, guess ill have to play around with my design, no big deal the stats are accurate which is most important. Thanks!
  • I would love to see this feature added. Its the only rpg type battle system that is missing from ORK, one that I hoped would be added at some point, so I definitely support this!
  • I found a bug with quests tasks not updating with save games. They update when completing the task after starting a fresh new game, but if you load a save, then complete the task, it does not update.
  • Its rather elusive, didn't notice it until about 4 hours into playtesting, it does not seem to happen when its a 1v1 battle, or even 2v1. The more members in battle, the more it happens, noticed it when it was 3pcs v 3npc - although I just realized …
  • I would like to request a simple revive player/group event step. The only one I found is recover step, but that forces a heal of all consumable status values which I cannot do because I have about a dozen consumable status values that start from 0 a…
  • @matzart--just out of curiosity-- do you use a battle menu? And how do you select which enemy you want to attack? Thanks. No I wasn't using a battle menu, I had attacks linked to buttons, that used damage dealers/zones. So it used range to determi…
  • Might just be my project but when I try and open the global events tab(world>global events) the framework window goes blank and unity spits out tons of these error messages. using v2.1.9 InvalidOperationException: Operation is not valid due to …
  • I had a similar problem with combatants looping around me during RT battles, and solved it by adding a box collider(trigger) around both the combatants prefabs. I think it uses the radius of that for the stop distance.
  • Ok, no big deal, later on it could be useful for weapon type skills(ie. so slash could req any sword type wpn equipped) but for now that will do :)
  • Sounds great! Will the Weapon and Armor requirements allow us to select types, or only specific pieces?
  • Kaemalux I am having the same problem. The collect battle gains step in the events doesnt seem to work when I update to 2.1.6 I have a backup in 2.1.5 and I get rewards after battle. If I simply update it to 2.1.6, I no longer get exp, gold loot or …
  • I always seem to find strange bugs lol. Project Sent and thank you.
  • That was easy :) Thanks