GiL, how much resources do tagged machines use when in a tick schematic?
I wanted to use it as "functions".
For example, in my tick schematic I have only have 5 check variable nodes, with five start tagged machine nodes upon their successes. So this means that at least one start tagged machine will be activated every frame.
I am doing this because I used to have just one HUGE tick schematic, but it is turning out to be a mess to edit after a while.