I'm having a bit of a problem. I am testing with the third person camera view. As a quick test, I am using the ork's default camera control mouse type. For the first test I used the ork's default player controller of type button, with Use Camera Direction enabled. Upon play, everything works fine. When I press forward, the player will turn towards the camera direction and will go that way.
I then create a makinom schematic with just one move node. The node is as follow: X axis set to Horizontal Y set to none Z set to Vertical Use Camera Direction enabled Face Direction enabled
But upon play, when I press forward, the player will only go the same direction no matter what camera direction it is in. I tried enabled local space, but that doesnt work too. Do you know what I did wrong?
I feel like I asked this before, but I couldn't find it, so maybe it was just my imagination.