I want to inform the player about an upcoming combatant he is about to face. For me 1 combatant = 1 battle. After defeating a monster/combatant, he is shown a choice dialogue where he can decide if he wants to continue. I would like to inform him what awaits him next. The next battle is spawned by my custom code which is just enabling battle object which I already have in the scene.
Could I possibly get the information about the next combatant from the Battle object in my code? If so, how can I use that object in the Event, in the Show Choice dialogue to provide the user with the info?