I would like to create a snowflake "ghoul" combatant as a mob from the common bestiary. The goal is for each ghoul spawned to have 'some' status values be unique, so that ghouls, in practice, are varied.
I don't want to design status Developments; I only want "MaxHp" and and "strength" to be dynamic, all other status values can be fixed by combatant (value [not unique]).
I want to use formula for "maxHp" and "Strength", what is the best method for achieving this?
To be more specific;
MaxHp would be a formula based upon other [fixed] statusValues i.e. MaxHp= hitDie(rnd.1-8) X hitDice(2). "HitDie" "hitDice" are fixed status values for the ghoul combatant.
Strength would be a simple formula i.e. strength = rnd. 14-19.
I don't know where to assign these potential formulas or how to trigger them.
Any and all suggestions welcome,