I hope I'm not reinventing the wheel here, just playing around adding extra information I always miss when debugging combatants

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I'll post the code after house keeping it
  • Some information is already available via the Combatant Component on a combatant's game object, e.g. status values, effects, attributes, equipment, etc.
    The move AI also has some debug info when having the combatant's game object selected, e.g. marking the target position with a wire cube.

    But yeah, that seems like a nice idea ... I'll wait for your code and ... maybe get inspired for future features :D
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  • Thanks GIL, yeah, one of the things I miss from the Combatant Component Inspector, is the list of learned Abilities for example
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