Greetings,

I have run into a few issues with the Shortcut/Skillbar HUD and am hoping someone can help me out.

The setup I have used is pretty much what is found in the tutorial:

http://orkframework.com/tutorial/gameplay/skillbar-and-hotkeys-with-shortcut-slots/

The first query I have is with regards to the Skillbar HUD not updating a used item quantity right away upon use. It does update itself to the correct value but only until after a second Mecanim Animation (that is not even part of the Battle Event) is played by the character. Strangely enough the Inventory Menu updates and correctly displays the correct quantity straight away. So in my example I have 10 pieces of food stacked in one Shortcut Slot. I press the number of the corresponding Shortcut Slot, the character plays his eating animation and gets healed but the quantity in the slot remains at 10. Without doing anything else I open up the Inventory Menu and it correctly shows that the food item is now of a quantity of 9 but on the Shortcut Slot it still shows 10. I then proceed to do an attack animation with the character and then the Shortcut Slot number updates itself to also show the correct quantity of 9.

The second query relates to some irritating/dizzying flickering that seems to be going on with the Skillbar HUDs borders particularly when the Game Window is not Maximized on Play. When I uncheck the GUI Boxes -> Skillbar -> Content Box Settings -> Show Box it seems to remove the flickering but I then lose the borders which I want to keep.

Any assistance and or advice regarding these issues will be greatly appreciated.


Yours sincerely,

DL
  • Hm, which ORK version are you using?
    Might be an issue due to the new HUD performance improvements in ORK 2.28.0 not updating on the quantity change. If you're using 2.28.0, I'll look into that - otherwise please update to the latest version, since the whole HUD update functionality has been changed and that might fix your issue :)

    The flickering issue could be due to Unity's GUI scaling when playing in the editor window. Is the flickering also happening iin a built game?
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  • Many thanks for the very quick reply.

    I am using the latest version of ORK 2.28.0

    With regards to the flickering, unfortunately I have not yet tested it in a built game.

  • I figured out what was causing the HUD flickering issue. I simply had to uncheck the box in Menus -> Menu Settings -> Screen Space Camera.

    Have you had a chance to check the updating of Shortcut Slot Item quantities?



  • Will be fixed in the next update :)
    If you're using screen space camera, make sure to use a Plane Distance that works for you - the flickering here is probably a result of the UI being shortly invisible to the camera due to the clipping plane.
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    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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