Hi, this is probably simple but for some reason, I'm not doing something correctly. Basically I'm using the Ork template demo to test stuff out. I just completed the 'Fireball' tut. I now want to spawn the prefab in Brown Pants' right hand.
I set up an empty game object called it spellCast and placed it in arm.lo.right of the skeleton. I then went into the event and on the 'Spawn Prefab' step I set it as it should be and in the child, I typed 'spellCast'. However, it's spawning from the center of Brown Pants and not from the child object. Next, I try to enter the entire path to the child object from the user which is 'skeleton/main.mover/spine/arm.lo.right/spellCast' and it still spawns from the center of Brown Pants, not the child. What am I doing wrong?
Also having another issue. I'm using Mecanim, Real-Time combat, mouse control for the player and Navmesh. The player moves around fine, but as soon as I go into a combat area or come up to an enemy, he freezes and will not move within the area unless I click outside of the battle zone. Not sure how to go about fixing it. I know you said you add wait steps to attack animations but I'm not able to get to the attack stage. The player refuses to move as soon as I enter the area.