I am using key code, not unity input manager.
So how to check key down, up, hold, and axis in script?
  • If you're refering to getting Unity's input for a key code, check out Unity's scripting reference.

    As for ORK's input keys, you can get the input like this:
    bool button = ORK.InputKeys.Get(index).GetButton();
    float axis = ORK.InputKeys.Get(index).GetAxis();

    index is the ID/index of the input key.

    Since ORK's input keys define from which key event (down, hold, up) they receive input, there's no separate check for them.
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  • Ok, get it.
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