In my game, I want to use some UI buttons to change the player character in the field as well as in combat (Phase-type grid battles where the player can give commands to his party in any order he wants). This UI should always be displayed and consists of 6 buttons, one for each member of the player's party. When in field, I've made it work easily by calling an interaction UI event with a "Set Player" step. However, in battles, this is not working.
I'm currently able to change the current player in battle by clicking on another character of the player's group. I could also change it with a standard Combatant Selection HUD, but then it wouldn't use my custom UI buttons that I want to use both in field AND battles.
Is there a step I could use in an event that would simply select a member of the player's party in a battle the same way that "Set Player" does in field?