I have an event that spawn a battle. Battles use a separate scene. The scene loads, i fight the battle, battle ends, everything works fine. However int he enclosing event that spawned the battle, if i put any kind of wait (including a wait while an object is moved, etc) the scene freezes up. Furthermore, when this happens it does not load the camera back to where it was int he stored scene, it loads it in the initial camera position.
There are no errors in the logs, I am using active time battles and the battle itself seems to work perfectly, including its end event. This is the first time I have tried resuming an event after a 'Start Battle' node.