Hi !!
where can I change the cursor on the interactive object ?
  • The easiest solution would be to set up a scene object (World > Scene Objects in the ORK editor) that uses cursor changes and add that scene object to your game objects in the scene (that should change the cursor) via a Scene Object component.

    This is also a good way to add reusable information like name, icon and description to actors in your event by having a scene object attached to their game object :)
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