So I'm trying to make an Event for opening/closing doors when a player gets nearby. I was following the gameplay tutorial for closing/opening doors but I'm having an issue with the Change Position node.
I'm setting the Target Position -> To Object and then I set the Local Space to be enabled and then update the offset to be:
X: 0 Y: 4 Z: 0
But when the Event fires it's resetting my door's X and Z values to be zero. The tooltip says it just adds the value, but it seems like it's settings my target's position to my offset instead of adding to it. I tried using a Transform to Variable node to save the event target's object and then was planning on simply adding a Vector3 value to that saved variable, but I can't seem to find a way to manipulate a variable after I've saved it with a node.