Hello! I'd like to try and get my loading screen to work via the new wrapper but it seems I'm misinterpreting the syntax for the fields in the ORK editor.
Forgive my coding ignorance...
For the Class Name, I have LoadingScreenPro, which I think is correct. For the Load Scene Function and the Load Scene Async Function fields in the ORK editor do I need to input the entire function with loader scene name syntax, LoadSceneMode.Single and all?
I ask because the loader script is normally called through simply adding:
LoadingScenePro.Loadscene (string) anywhere the usual Unity SceneManager.LoadScene would appear.