we are having strange issues when using the prefab view of the character portrait.
Everytime we are in our character screen and the prefab view is going to display, we always get this error: Tiled GPU perf. warning: RenderTexture color surface (942x530) was not cleared/discarded, doing UnityEngine.GUI:Box(Rect, String) ORKFramework.GUIBox:ShowGUI() ORKFramework.GUIHandler:ShowLayer(Int32) ORKFramework.GUIHandler:ShowGUI() ORKFramework.ORKCore:FireGUITick() ORKFramework.ORKHandler:OnGUI()
While this is completely harmless in Unity Editor, on Android it causes a lot of trouble, like causing overlays of HUD's or sometimes doesn't display certain GUI boxes.
I have very simple scene and when going back through "Load Scene" to a scene with HUDs and Portrait prefab view, I have some elemets of the previous screen in the background. Not every time, but like 2-3 times per day.
I'm not using any additive scene load of course, it's just a basic asynchronous load.
We are not sure, if it's purely Unity bug or ORK bug or we forgot to do something.
Our settings for prefab view is very simple:
Use Prefab View - ticked Set Prefab - ticked
There are no custom camera options. In the scene is just one simple camera. We are using Graphics Emulation - OpenGL ES3.0 in Unity settings. Maybe that can cause it, but our game is graphicly advanced so we don't want to touch that.