A two parter this time, underlined parts being the issue:
Current behavior: Revive works in every situation except one. The situations being: in field reviving anyone besides the player. In the battle scene both player and party member revive as expected. If the player dies it is unable to be revived until the next battle. If I try, it shows the dead player as a valid target, lets me click and makes a beep sound, but the item is not consumed and the player does not revive. The game only ends if all party members are dead.
Any ideas on what might be going wrong? Also, the second part: Is there any way to set the player to be the remaining party member but switch back should the original leader be revived? At this time if you load with the player dead you can't move, the model is not there, and your remaining party member just stands there looking at where the player would have been.
I suppose the bandaid fix is to just set revive after battle but curious if I could do what I am thinking or just solve the original issue. Upon doing that the player does get back to full hp but has no mana and is still shaded black. Potions fix both issues, but the player stays on the ground until the next battle. And spawned combatants will not battle the party member running around. Revive issues everywhere ><.