I have a project that player can harvest something and wait for the game time (global) using Change Game Variable node, variable type is Game Time, using time offset.
If I change scene without sub game time, the game time will be counted down properly. But since my game is quite many scenes so I made a map with scene change using event that has Change Variable Node with Sub (Operator) the Game Time offset.
Why I need to sub the game time offset, is because changing scene I also presume they spent some time like player just run to that scene byself. That's why I need to sub game time offset using scene change from faraway to another scenes for example.
Once back to the first scene I harvested something there, the time offset was not correct. Game Time Offset was quicker and get result earlier.
And if I re-harvest again for the 2nd time the sub game time seems to be even around 2 times faster. Thus the result of harvesting items keep giving results faster and faster. Even though, I use a node to set the game time to 0 again before harvesting again. Very confused.