So I want to make a 2D style of game, but I'm not sure if ORK is the right choice for me. I know some programming, but the problem I run into is management of all the scripts and lack of some knowledge in how to pull-off exactly what I want. Especially with the combat system in my games. I'm hoping that ORK can help. I already have plygame and I found that the tutorials on it are so outdated that I can't even use it to do simple things. Anyway, to get to my point, I want to do a 2D action RPG a little bit like the game Salt and Sanctuary. I have the tools for some very high end 2D art, but the other artist doesn't like 3D modeling and it's too time consuming - not to mention less abstract. Thus we are going for the 2D style, with a combat system that is like a flat Dark Souls. I want to have one AI companion at a time, kind of like a pet, and that can switched out from a central town hub. The game is linear, so I do not have to account for overwhelming amounts of occurrences. I want to include a strong narrative system that unfolds through dialog, not unlike a bioware game. How well does ORK handle something like branching dialogs, +/- a variable for player choices in dialog... something easy to manage. This is very important, as much as the combat. Think of it almost as a dating sim. A flat, Dark Souls style game that is linear and includes a dating sim. I may want to do sprite swaps too, btw, of the playerCharacter. Not sure if that too is possible. Please let me know if you need more details to answer my question.
PS. I read in the Asset Store comment section that this tool was like RPG Maker on steroids. Well, I would like exactly that. I really know how to use the unity editor and I can program somewhat in C#. I would never use RPG maker because of it's lack of control. If this system is like RPG Maker, and it doesn't take insane amounts of coding to make it work in that same vein, I am all for it. Anyone tell me if you think that's a true statement regarding similarities.