edited July 2017 in Makinom Support
Gil, or anyone, do you know why the isVisible node only works if it is on the unity default gameobject? The moment I switch it to my own model, even if my model is inside the camera view, it always comes out as not visible. I switch it back to the default cube and it starts to work fine again.
Post edited by Shadow_Fire on
  • edited July 2017
    Make sure the Scope is set correctly so that you get the game object's renderer.
    E.g. for the cube, the Single scope will get the renderer since it's just a simple game object.

    If your model's renderer is sitting on one of its child objects, you'll need the In Children or From Root scope.
    Post edited by gamingislove on
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  • Ahh gotcha. Working fine and mighty now. Thanks GiL :)
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