ORK 2.11.0 will be out this week, adding a long list of new features, mostly connected to shortcuts and (grid) battles. ORk 2.11.1 will be out shortly afterwards (probably 1-2 days later), bringing Unity 5.6 compatibility!
Shortcut Updates There's a new sub-section for general shortcut settings: Menus > Shortcut Settings Beside defining default settings for stuff that was previously only set up per class/combatant (e.g. number of shortcut lists or default shortcut assignments), there are also multiple new features, e.g.:
Shortcut Layout There's a default shortcut layout for all HUDs, and can naturally be overridden by each HUD. You can also define different layouts for abilities, items and other shorcuts. Additionaly, you can also define different background images and highlight colors for inactive (unusable), active (i.e. in use or target selection) and highlighted (cursor over) shortcuts.
Auto Add Slots You can define a range of slots (e.g. list 0 slot 1-10) that will automatically be filled with new shortcuts. E.g. automatically add a shortcut for a newly learned ability.
Auto Arrange Slots You can define a range of slots that will automatically be arranged (i.e. filling up gaps in the list) when a shortcut is removed.
Special Action Shortcuts Special actions like defend, escape or the grid commands (e.g. move) can now also be added as shortcuts.
Grid/Battle Updates Most of the updates revolve around the grid examine command and battle menus, e.g.:
Optional Battle Menu You can now make the battle menu optional in turn based, active time and phase battles. I.e. you can disable automatically calling the battle menu on a combatant's turn and either open/close it using a defined input key or rely on other input methods, e.g. control maps or shortcut HUDs.
Cell Info Grid cell types can now define name, description and icon in all languages, including text codes to show the move cost of the cell. The information can be displayed in the new cell info dialogue in the grid examine command.
Always Grid Examine The grid examine command can now be set up to be always active during grid battles. Or, mostly always active - during other cell selections (e.g. move target cell) you can optionally also examine the cell (showing combatant/cell info dialogues).
Battle Ranges: Grid Shape New Ring grid shape for battle ranges.
Blocked cells can optionally be passable for movement, i.e. you can't stop on them, but can move over them.
There are also a lot of other small new features coming, e.g. weapons/armors can optionally be one-time equips and removed when unequipping them, control maps can fire global events or support for custom save game functionality.
Some features of this update have been sponsored by @Bantichai.
Post edited by gamingislove on
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